![jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will](https://pbs.twimg.com/media/D1Ce-c3WsAENDd0.jpg)
jcmontero on Twitter: "#Realtime #rendering with #UE4 #UnrealEngine #testing #GPU #lightmass #calculations for #baked #lighting. We are testing lighting methods to improve frame rate into architectural structures for realtime. The we will
![IYASHI HOUSE Exterior Realtime in Unreal Engine by Sunil Kumar - Showcase - Talk at Ronen Bekerman's Blog Community IYASHI HOUSE Exterior Realtime in Unreal Engine by Sunil Kumar - Showcase - Talk at Ronen Bekerman's Blog Community](https://www.ronenbekerman.com/wp-content/uploads/2020/06/25.jpg)
IYASHI HOUSE Exterior Realtime in Unreal Engine by Sunil Kumar - Showcase - Talk at Ronen Bekerman's Blog Community
![Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour Tried GPU Lightmass to bake the lighting. It's insanely fast and gives better indirect lighting and shadows. Baked lighting for a 3bhk within an hour. Rendered 360 images to create virtual tour](https://preview.redd.it/ic7nnmfugxv41.jpg?auto=webp&s=c3b7d36ae2611dae47a88bfebc3bd587777338b7)